Now that the frame is complete and ready to print, as seen in Part 2, it’s time to do the moving parts. This is a very good place to show you the Blender 3D Cursor in operation, because I will not be designing with exact dimensions, but rather with exact locations and approximate dimensions.
The 3D cursor is the thing that moves around the screen, when you click the left mouse button. You can place it with nice precision, when you use the views that are flat, ie. Top, Left, or Right, because then the cursor moves in only two dimensions. Placing the cursor in the User Perspective view is really hard, unless you snap the cursor onto something – most of the time it is not even possible. I’ll show you what I mean.
Continue reading Trebuchet, part III – moving parts